


Upon its release in May, the highly anticipated PC version received widespread acclaim from gamers and critics alike, who seemed to come up for air just long enough to sing its praises before delving back in. Open-ended gameplay is the lofty goal that many computer RPGs strive for yet unsurprisingly fall short of. Make no mistake, Morrowind has next to nothing in common with Japanese RPGs like the Final Fantasy series, in which you're more of a spectator than an active participant in the storyline.

You'd choose your own adventure and see everything through the eyes of the character you created. You'd be able to play it however you wanted to: go anywhere, do anything. As the third installment in an ambitious and long-running computer role-playing series, Morrowind always promised to be a game of epic proportions. It exists today only because it's been in development for years, long before the Xbox system was ever unveiled. It's simply one of the biggest video games ever released. Morrowind for the Xbox represents an unprecedented accomplishment.
